I will compose powerful epic music for your game


About this gig
Action sequences and emotional moments are a very important part of most of the games with a narrative. I do believe that music plays a crucial role in making an impact on the player and helps to build emotional attachment. To achieve this I think it needs to be memorable and match the style and intensity of the scene.
I will:
- Start from short and catchy jingles that act as a steady framework for a piece that can get as musically complex as you want it to be.
- Work hand to hand with you to translate your concepts, mechanics and backgrounds to music pieces that fit.
- Accurately adapt the intensity of the music to the situation, your demands and the genre of the game.
I'm:
- A music producer with 10 years experience making instrumentals by demand in variety of genres, from EDM, funk and hip-hop to orchestral, solo piano or latin.
- A graduated in a masters degree of technologies in game music composition and film scoring that worked in various small projects.
- A sound designer with experience with FMOD and some Unreal Engine.
- A veteran gamer that will enjoy working with you in the game making process and that will understand your demands.
Let's make awesome music for an awesome game!
Get to know Antonio Wr
Videogame music composer and sound designer
- FromSpain
- Member sinceOct 2025
Languages
English, Spanish
My Portfolio
FAQ
Its your music 100% original?
Yes, I do compose and produce all of my music.
What is dynamic music and why should I have it?
Dynamic music in video games refers to audio that changes in real-time based on gameplay. For example, it may add an extra layer of percussion if the player has low health or change the melody when a boss enters a second phase. This is useful to enhance immersion in the game. It requires middleware.
Do you consider percussion as only one instrument for the pricing?
Yes, I do. I rather give you the freedom to ask for multiple percussion instruments (max 4) instead of count them as separate instruments.

