I will create fps weapon animations for ue5 or unity for idle, fire, reload, ads


About this gig
Hello amazing buyers, welcome to my page
Did you know how the weapon feels determines if FPS game lives or dies?
Players won't say the animation looks wrong. They'll say the game feels off and put it down
I'm Oakla luiz, an experienced animator. I create first person weapon animations built for Unreal Engine 5 (UE5 Manny skeleton / Epic skeleton) or Unity (Humanoid / custom rig).
Keyframed by hand for responsive, readable feel. And i deliver as clean FBX drops straight into your project
What I animate:
- Idle (hip-fire + ADS)
- Fire + Fire ADS (additive recoil)
- Tactical reload + empty reload
- Equip / unequip / holster
- Walk, run, sprint carry
- Inspect animation
- Jump start / loop / land
I make animation for game feel not cinematic or floaty.
Message me first tell me your weapon type and engine. I'll confirm rig compatibility before you order, Thank you.
Get to know omo lose
I help game Studios Turn Ideas into Playable Experiences
- FromBrazil
- Member sinceJun 2026
- Avg. response time1 hour
- Last delivery1 week
Languages
English, Spanish, Portuguese
FAQ
What skeletons do you support?
UE5 Manny (Epic skeleton) and Unity Humanoid by default. Custom rigs supported, send yours and I'll confirm before you order.
Are these keyframed or mocap?
Keyframed by hand in Blender, exported as FBX. Not mocap, hand-keyed gives you tighter, more controllable game feel.
How does additive recoil work?
Yes. Additive recoil clips are included in Standard and Premium. They layer over any locomotion state without requiring extra clips
Can I order animations for multiple weapons?
Yes. Message me with your weapon count. I price per weapon set and offer bulk rates for 3+ weapons

