I will optimize your godot game for optimal performance

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ap6_dev
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ap6_dev
Alex

About this gig

Is your Godot game lagging or struggling with too many entities? I specialize in optimizing performance so your game runs smoothly, even at scale.

I can help with low FPS, frame drops, large numbers of entities, inefficient scripts, pathfinding issues, and CPU bottlenecks.

My approach focuses on profiling and identifying the real bottlenecks first, then applying solutions like data-oriented design (SoA), ECS-style architecture, better update loops, batching, and multithreading when appropriate.

What you'll get:

  • Clear identification of performance issues
  • Optimized code and systems
  • Measurable FPS improvements
  • Solutions that scale as your project grows

I focus specifically on performance and optimization rather than general game development. Ive worked on systems designed to handle large numbers of entities and care about writing efficient, scalable code.

Each package has a defined scope. Please message me before ordering so I can understand your project and recommend the best approach.

Send me your project details and Ill help you get it running smoothly.

Get to know Alex

Alex

I optimize Godot performance ECS, multithreading, large scale simulations

  • FromUnited States
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English
I optimized a Godot project to process 100,000 entities in less than 2.5ms using SOA and Multithreading! I'm a software engineer passionate about performance, scalability, and building reliable systems. I focus on profiling, benchmarking, and optimizing complex architectures, using Godot and systems-level thinking to make projects run as fast as possible.

My Portfolio