I will simulation game avatar,rig3d for webar,lod generation,talkinghead,pbr conversion


About this gig
Esteem Buyers it's nice to have you here!!
Do you need to build and optimize simulation game avatars for browser deployment (WebAR/WebXR), incorporating automated skeletal rigging, Level of Detail (LOD) management, real-time talking-head audio-sync, and Physically Based Rendering (PBR) conversion.
I will deliver>>>
Fresh avatar edits and custom detail enhancements
Texture revamps, cleanup, and material refinement
Performance optimization for stable gameplay
Rig improvements for natural movement and better face and body tracking
Unity preparation and scene organization
MMD model edits and high-quality conversions
I optimize for performance on PC/Quest and support popular formats (FBX, VRM, OBJ, PMX).
My workflow includes clean weight painting, PhysBones setup, and arkit52 blendshape creation for facial expressions.
GLB avatar optimized for web-based lip-syncing using the TalkingHead
EyeBlinkLeft, eyeBlinkRight, jawOpen, mouthSmile, mouthFrown, browInnerUp, browDownLeft, browDownRight.
Full 52-shape ARKit set is preferred for high-fidelity emotion
Ready to have an advanced rigged and well optimized avatar for your simulation game? Then contact me now and let's get started
Get to know Apollo
Expert 3d character rigging for Talkinghead, Animaze, Virtual game, Livestream
- FromUnited States
- Member sinceJun 2026
- Avg. response time5 hours
Languages
English, Spanish, German, Italian

