I will threejs glb,react native,rig3d for mobile app,viseme data,babylonjs,arkit52 face


About this gig
Hello there,
Do you need to rig your 3D character for use in a mobile app (React Native + Three.js)? Whether you are building a custom avatar system, a VTubing app, or integrating virtual characters into a game. You've found the right gig
I will use bones, joints, and blend shapes to allow the avatar to move, talk, and mimic expressions
The avatar rigging will include the following precisely named shapes for the talkinghead class to function
Lip-Sync (Oculus/Viseme Standard): viseme_sil, viseme_PP, viseme_FF, viseme_TH, viseme_DD, viseme_kk, viseme_CH, viseme_SS, viseme_nn, viseme_RR, viseme_aa, viseme_E, viseme_ih, viseme_oh, viseme_ou
Facial Expressions (ARKit Standard)
At minimum: eyeBlinkLeft, eyeBlinkRight, jawOpen, mouthSmile, mouthFrown, browInnerUp, browDownLeft, browDownRight.
Full 52-shape ARKit: the standard 52 Apple face morph targets will be included (jawOpen, mouthSmileLeft, mouthSmileRight, eyeBlinkLeft, eyeBlinkRight, browInnerUp, browDownLeft, browDownRight, eyeSquintLeft, eyeSquintRight, mouthFrownLeft, mouthFrownRight, etc.)
Three.js/Babylon.js compactible
WHY CHOOSE ME:
- Attention to detail
- Clear communication
- Unlimited revisions
Get to know Apollo
Expert 3d character rigging for Talkinghead, Animaze, Virtual game, Livestream
- FromUnited States
- Member sinceJun 2026
- Avg. response time5 hours
Languages
English, Spanish, German, Italian

