I will create low poly weapon


About this gig
Are you building an indie game and need a clean, optimized weapon that looks great and runs smoothly?
I specialize in creating low poly sci-fi weapons designed specifically for real-time engines like Unreal Engine and Unity.
-Clean topology
-Optimized polycount
-Proper UV unwrapping
-PBR textures (BaseColor, Normal, Roughness, Metallic)
-Ready to import into your engine
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Gaston
- FromArgentina
- Member sinceJun 2025
- Avg. response time1 hour
Languages
English, Spanish
FAQ
Do you work for Unreal Engine or Unity?
Yes. I can deliver assets fully prepared for Unreal Engine 5 or Unity, including correct scale, pivot setup and optimized export settings.
What do you need from me before starting?
A clear reference image or concept art. If you don’t have one, I can help define the design before production starts.
How many polygons will the weapon have?
It depends on the project (mobile, PC, stylized, realistic). I always optimize the polycount according to your platform and performance target.
Are textures included?
Yes. Quantity of texture maps depends on the selected package.
Do you provide animations?
Basic animation can be included in higher-tier packages. If you need full animation sets (reload, shoot, inspect), please message me for a custom quote.
Can you match a specific art style?
Yes. I can adapt to stylized, semi-realistic, or realistic art styles depending on your game’s direction.
Do you offer LODs?
Yes. LODs are included in advanced packages or available as an add-on.
Can I use the asset commercially?
Yes. Once delivered and completed, you can use the asset in commercial projects.
Can you start immediately?
I usually work with a queue system. Please message me before ordering so I can confirm availability.

