I will develop game ai bots, npc systems and automation for unity and unreal engine


About this gig
Hello:
I will develop custom game AI, NPC behavior, gameplay agents and automation systems for Unity and Unreal Engine. I can create state machines, decision logic, navigation, interaction systems, testing tools and configurable AI behavior for your game project.
Services:
- Game AI development
- NPC development
- Unity AI
- Unreal AI
- C# gameplay scripting
- C++ gameplay scripting
- NPC behavior
- Enemy AI
- Friendly NPC AI
- State machines
- Behavior systems
- Decision systems
- Pathfinding
- Navigation logic
- AI perception
- Target detection
- Player interaction
- Combat AI
- Patrol systems
- Chase systems
- Flee systems
- Guard AI
- Waypoint systems
- Game simulation
- Gameplay automation
- AI testing
- NPC debugging
- AI optimization
- Game prototypes
- Game mechanics
- AI controllers
- Behavior trees
- Utility AI
- Finite-state AI
- Game agents
- AI configuration
- AI debugging
- Performance optimization
- Source code
- Technical documentation
5 Reasons Why Choose Me
- Engine specific implementation
- Modular AI architecture
- Clean and editable source code
- Testing focused development
- Documentation and handover
NOTICE: Do message me so as to discuss your project in details, before placing any order so as to ensure detail satisfaction.
Thanks!!!
Get to know AppLaunchCS
I will build custom game bots AI systems automation and QA testing tools
- FromUnited States
- Member sinceJun 2026
Languages
English, French, Spanish, German, Armenian, Italian
Other Game Development Services I Offer
FAQ
Can you build Unity AI?
Yes, including C# NPC and gameplay systems
Can you build Unreal AI?
Yes, using C++ and/or appropriate Blueprint systems.
Can you create enemy AI?
Yes, including patrol, chase, attack and retreat behaviors.
Can you create NPC interaction?
Yes, including triggers and interaction states.
Can you add perception?
Yes, for appropriate game mechanics.
Can you create game agents?
Absolutely
Can you add perception?
Yes, for appropriate game mechanics.

