I will customize edit and optimize vrchat clothing 3d accessories for your avatar


About this gig
Hi, I'm your VRChat 3D clothing and asset artist, specializing in creating professional, game-ready outfits, accessories, props, and fully-rigged items for both PC and Quest-optimized VRChat avatars.
Do you need a streetwear outfit, fantasy armor set, accessories, custom shoes, hats, jewelry, capes, gloves, belts, backpacks, props, cyberpunk gear, anime-style clothing, or complete outfit redesigns, I will bring your idea to life with clean topology, correct weight-painting, and perfect rigging.
What I Provide
- Custom 3D clothing (tops, pants, jackets, dresses, suits, cosplay, lingerie, robes, uniforms, etc.)
- Fully rigged accessories (hats, wings, gloves, shoes, jewelry, armor, bags, masks, capes, etc.)
- High-detail sculpting + clean retopology
- Weight painting + rigging for smooth movements
- Texturing (PBR or stylized)
- Fit to any avatar (VRChat, Vroid, ReadyPlayerMe, custom models, etc.)
- Blender, Unity, and VRChat-ready files
Your avatar deserves the best-looking outfit in the room, and I'm here to help make that happen!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Aqri
PROFESSIONAL VRCHAT AVATAR DESIGNER AND UNITY SETUP EXPERT
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time1 hour
Languages
English, French, Spanish, German
FAQ
What avatars do you support?
I can create clothing and accessories for any VRChat avatar, including custom models, Vroid, ReadyPlayerMe, anime models, furry avatars, or previously purchased avatars.
Can you fit the outfit directly to my avatar?
Yes! I just need your avatar file (.fbx/.blend/.unitypackage) to ensure a perfect fit.
Will the clothing be fully rigged?
Yes, every item is rigged, weight-painted, and ready for in-game use.
Do you provide textures?
Yes! I include clean, detailed PBR or stylized textures, based on your preference.
