I will develop custom game mechanics 2d 3d and isometric


About this gig
I will develop a complete game from concept to playable build. You choose the style: 2D, 3D, or isometric (2.5D). I will handle programming, game mechanics, performance optimization, and export to your target platform.
What I will deliver depending on your choice:
For 2D games:
- Platformer, puzzle, RPG, survival, or any 2D genre
- Smooth animations, physics, and tile-based or free-form levels
- Custom mechanics (combat, inventory, fear meter, procedural generation)
- Object pooling and performance tuning for stable 60 FPS
- Save/load systems, audio integration, and UI menus
For 3D games:
- First-person, third-person, exploration, or action genre
- 3D character controllers, camera systems, and collision detection
- Lighting, shadows, post-processing, and environmental effects
- AI NPCs with pathfinding (NavMesh) and behaviors
- Performance optimization (LOD, occlusion culling)
For Isometric (2.5D) games:
- Strategy, RPG, city builder, or tactical simulation
- Proper isometric world coordinates (screen to grid conversion)
- Tile-based maps or rendered 2.5D environments
- Depth sorting and layered rendering (z-order handling)
- Camera pan, zoom, and character movement on isometric grid
Additional features include
Get to know Arham Malik
Build Amazing Things: AI Integrations, Scalable Web Apps and 3D Visualizations
- FromPakistan
- Member sinceNov 2022
- Avg. response time1 hour
Languages
Urdu, English
My Portfolio
FAQ
Do you work in milestones?
Yes, I am comfortable in working in milestones
Can you work in per hour rate?
Yes I can, but per hour rate in Game Development is not effective, Apply for Custom Development and we can discuss it over there so the cost is in your budget and the project in your scope
Which game engines do you work with?
I primarily use Godot and Unity. I can also work with custom frameworks if needed.
Do you provide game assets like sprites, models, or sound effects?
I focus on code and mechanics. I can create custom 2D, 3D, or isometric assets using Blender, but that costs extra. Message me for a separate quote on asset creation.
Can you export my game to mobile (iOS/Android)?
Yes. I can export to Windows, Web (HTML5), Linux, Android, and iOS. Let me know your target platform before we start.
Will I own the source code?
I am sorry, no. You will have to pay an extra fees to get full ownership. I can negotiate on this factor, so do bring it into my discussion before we start the project
How do you handle performance for complex games?
I use object pooling, LOD (for 3D), occlusion culling, and efficient rendering to maintain 60 FPS on target hardware.
