I will develop a 2d or 3d game using the godot engine


About this gig
Are you looking to bring your game idea to life with robust, highly optimized mechanics? Welcome to my Godot engine gig!
With a strong foundation in C++, Python, and Data Structures and Algorithms (DSA), I specialize in building games that not only look great but run flawlessly under the hood. Whether you need a 2D prototype or complex 3D mechanics, I write clean, scalable, and heavily optimized code tailored to your project.
What I can do for you:
- Custom Game Logic: Writing efficient GDScript and leveraging C++ (GDExtension) for mechanics requiring maximum performance.
- 2D & 3D Development: Utilizing the full power of Godot for both dimensions, including physics and spatial reasoning.
- Intelligent Systems: Implementing smart enemy AI, complex pathfinding, and robust data handling.
- Prototyping & Debugging: Quickly turning ideas into playable prototypes or diagnosing and fixing bugs in your existing project.
I believe in clear communication and delivering structured, well-documented project files.
Please send me a message before placing an order so we can discuss the scope, mechanics, and timeline of your game!
Get to know Arkdeep
Python and Backend Developer, AI and Smart Applications
- FromIndia
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, Hindi
FAQ
Do you use GDScript or C++?
I use both! I primarily use GDScript for rapid development and general game logic, as its Python-like syntax is highly efficient in Godot. However, I can integrate C++ when your game requires complex algorithms, heavy data processing, or maximum performance optimization.
Do I need to provide the art and audio assets?
Yes, this gig focuses on game programming and engine development. You will need to provide the visual and audio assets for the final product, though I am fully equipped to use basic placeholder shapes and blocks to build out and test the core mechanics first.
Do you work with 3D games as well as 2D?
Yes! Alongside programming, I have experience with 3D modeling and design concepts. This background helps me understand spatial reasoning, camera controls, and 3D environments highly effectively within the Godot engine.
