I will code a 3d first person game prototype or mechanic in godot


About this gig
PLEASE CONTACT ME BEFORE ORDERING! Do not buy a package without discussing your project first.
Need a solid, clean, and interactive 3D prototype for your game idea? I will code your gameplay mechanics and build a working prototype in Godot Engine (GDScript).
What I Offer:
- Clean, structured GDScript code.
- Playable test map / gameplay levels built on basic geometry/assets.
- Full Godot source code project files included in ALL packages!
- Windows PC executable build for instant testing.
- Localization support (Basic: Hardcoded English; Standard/Premium: CSV translation layout for EN/RU; other languages for an extra fee).
Important Technical Details:
- Target platform: Windows PC only (Linux stability is not guaranteed).
- Default rendering method: Forward+ (unless specified otherwise).
How to Start (Requirements): Please send me a highly detailed description of your game loop. Even the smallest things matter! For example: "Weapon X has 3 guns with simple recolored test skins. Shooting has a 0.1s delay for weight feel and a 0.5s cooldown." The more details you provide, the better the final result will be.
Get to know Arnitral
Godot Engine Developer and Game Prototyper
- FromPoland
- Member sinceJun 2026
- Avg. response time5 hours
Languages
English, Ukrainian, Russian
FAQ
Will the prototype have a main menu, pause menu, and UI?
Standard/Premium include a clean, functional Main/Pause Menu by default. It looks much better than Godot's default gray buttons, but please note it's a prototype UI, not a finished commercial art asset. If you need something specific, let me know.
Do you create custom 3D models for the maps?
No, I don't offer 3D modeling. For maps, I use built-in Godot CSG nodes. In rare cases, I might use Blockbench, but you cannot pay extra for Blender/Blockbench work. If you provide your own 3D models, I will gladly import them.
What textures and sounds do you use? Can I provide my own?
I strictly use Kenney Prototype Textures for map building. I do not search for or create audio/visual assets. However, if you provide your own asset pack (textures, 3D models, or sound files), I will build your prototype using them.
What are the basic movement mechanics of the player?
Every project includes a fully coded 3D First-Person controller that can walk, run, jump, and crouch. If your game design doesn't require some of these actions (like jumping), you can easily disable them directly in the Godot inspector yourself.
What settings will be included in the game menu?
Settings menu is in Standard/Premium. Standard has basic options: FPS limit, Mouse Sensitivity, FOV, and Language. Premium expands on this, offering a more advanced settings layout with additional options tailored to your prototype.
How does localization work across different packages?
Basic: Hardcoded English text. Standard: English or Russian via CSV file. Premium: Full dual-language system (EN+RU) with an in-game switcher. Other custom languages can be added for an extra fee layout.
