I will make source engine props, outfits, assets and weapons for tf2, sfm, gmod, cs2


About this gig
Source Engine assets, custom weapons, props, outfits, cosmetics or workshop ready models for TF2, SFM, Gmod, FNAF, or CS2.... I specialize in creating professional 3D Source Engine assets that are optimized, game ready & to your project's requirements. Whether you need a custom weapon for Team Fortress 2, a prop for Garry's Mod, an outfit or cosmetic item for a workshop submission, a Five Nights at Freddy's asset, or a detailed model for Source Filmmaker animations.
What I Can Create:
- TF2 Workshop Weapons & Cosmetics
- Source Engine Props & Environment Assets
- Custom Character Outfits & Accessories
- SFM Animation Assets & Models
- Garry's Mod Compatible Models and Props
- FNAF Props, Accessories & Game Assets
- CS2 Weapons and Asset Models
- Low Poly and High Poly Models
- UV Mapping and Optimization
- PBR and Stylized Texturing
- Workshop Ready Assets
- Custom Game Ready Models
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Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Arogunjo V
3D Character Artist, VRChat, VTuber, TF2, FNAF, SFM nd Game Asset Specialist
- FromNigeria
- Member sinceFeb 2025
- Avg. response time1 hour
Languages
French, English, Spanish
FAQ
Can you create custom weapons, props, and outfits from my concept art or reference images?
Yes. I can create completely custom Source Engine assets based on sketches, concept art, reference images, screenshots, or written descriptions. The more references you provide, the more accurately I can match your vision. If needed, I can also help refine ideas before production begins.
Are the models compatible with TF2, SFM, Gmod, FNAF, and CS2?
Absolutely. I create assets with compatibility in mind and can prepare models for Team Fortress 2 Workshop, Source Filmmaker, Garry's Mod, Five Nights at Freddy's projects, and Counter-Strike 2 workflows. Please specify your target platform before ordering.
Do you provide texturing, UV mapping, and optimization?
Yes. All packages can include proper UV mapping, optimized topology, and professional texturing. Depending on your requirements, I can create stylized, realistic, or game-optimized textures suitable for Source Engine projects and workshop submissions.
Can you modify, remake, or improve an existing Source Engine asset?
Yes. I can edit, redesign, optimize, repair, or upgrade existing models, props, weapons, and cosmetics. If you already have an asset that needs improvements, send the files and project details for evaluation.
What information do you need before starting my project?
To get started, please provide: Reference images or sketches Asset type (weapon, prop, outfit, cosmetic, etc.) Target game or platform Desired style (realistic, stylized, low poly, high poly) Texture requirements Polycount requirements (if any) Preferred file formats Delivery deadline

