I will create and fix unreal engine blueprints and gameplay code


Level 1
About this gig
CONTACT ME BEFORE ORDERING so I can scope your project properly.
I build, fix, and debug gameplay systems in Unreal Engine 4 and 5 in Blueprints, C++, or both. If your project needs Blueprint logic converted to C++ for performance, or a C++ system exposed cleanly to Blueprints, that's my specialty.
What I can help with:
- Building Blueprint and C++ systems from scratch
- Fixing errors and broken gameplay logic
- Debugging mechanics that behave unpredictably
- Refactoring inefficient or unreadable Blueprints
- Interaction, inventory, and state systems
- Blueprint to C++ conversion for performance-critical code
- C++ classes exposed to Blueprint with clean UPROPERTY and UFUNCTION setup
- Multiplayer replication and VR logic
How I work: I read your existing project before touching anything, explain what's actually wrong, and build in a structure you can extend yourself. You get commented code and full source, not a black box.
Send me your project scope and I'll tell you honestly whether it's a fit.
Get to know Artjom Lupjak
Full Stack Developer AI Apps, Modern Web Design And Game Systems
Level 1
- FromLatvia
- Member sinceApr 2019
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English, Latvian
My Portfolio
Other Game Development Services I Offer
FAQ
Do you write C++ or only Blueprints?
Both. I work natively in C++ and Blueprints, and can convert between them when performance calls for it.
Can you work in my existing project?
Yes. Send a zipped project or repo access and I'll review the relevant systems before we start.
UE4 or UE5?
Both. Let me know your version and target platform.
Will I get the source?
Yes, commented Blueprints and C++ included with every package.
What do you need to start?
Your project files or a video of the bug, your engine version, and what the system should do.
