I will unity c sharp programmer and gameplay mechanics engineer


About this gig
Welcome to my Gig!
Are you struggling with clunky character movement, camera bugs, or spaghetti code? Do you need a solid foundation for your Unity game? I am here to help.
As a technical software developer, I don't just write scripts that "kind of work". I focus on clean architecture, physics-based mechanics, and modular C# code that you can easily read, edit, and scale as your game grows.
What I can do for you:
- Character Locomotion: Smooth, heavy, and responsive movement (Air control, slope physics, custom gravity).
- Camera Systems: Smooth rotation and follow systems with zero jitter or lag.
- Interaction Systems: Doors, keys, picking up objects, and Raycast scanners.
- Bug Fixing: Finding and destroying logic errors in your current code.
IMPORTANT NOTE: I provide the engineering and code (using white-box/basic shapes). You will need to provide your own 3D art/models if you want them integrated. I am a programmer, not a 3D artist.
Please send me a message before ordering so we can discuss the exact details of your mechanic!
Get to know Arturo Medina
Unity C Sharp Programmer and Gameplay Mechanics Engineer
- FromBolivia
- Member sinceJun 2026
Languages
Spanish, English
