I will unity c sharp programmer and gameplay mechanics engineer

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Arturo Medina

About this gig

Welcome to my Gig!

Are you struggling with clunky character movement, camera bugs, or spaghetti code? Do you need a solid foundation for your Unity game? I am here to help.

As a technical software developer, I don't just write scripts that "kind of work". I focus on clean architecture, physics-based mechanics, and modular C# code that you can easily read, edit, and scale as your game grows.

What I can do for you:

  • Character Locomotion: Smooth, heavy, and responsive movement (Air control, slope physics, custom gravity).
  • Camera Systems: Smooth rotation and follow systems with zero jitter or lag.
  • Interaction Systems: Doors, keys, picking up objects, and Raycast scanners.
  • Bug Fixing: Finding and destroying logic errors in your current code.

IMPORTANT NOTE: I provide the engineering and code (using white-box/basic shapes). You will need to provide your own 3D art/models if you want them integrated. I am a programmer, not a 3D artist.

Please send me a message before ordering so we can discuss the exact details of your mechanic!

Get to know Arturo Medina

Arturo Medina

Unity C Sharp Programmer and Gameplay Mechanics Engineer

  • FromBolivia
  • Member sinceJun 2026
  • Languages

    Spanish, English
Hello! I am Arturo, a Software Engineering student and dedicated Unity C# Developer. I specialize in building robust, clean, and scalable gameplay systems. My focus is exclusively on Unity (3D and 2D). From programming heavy physics-based character controllers and custom gravity, to designing modular interaction systems and state machines. I don't just write scripts that "kind of work"; I build solid mathematical foundations so your game runs smoothly without spaghetti code or technical debt. If you need mechanics that feel like a AAA game, let's build something great together!