I will create game ready 3d hero props and environment assets

A
aryanonlinee
A
aryanonlinee
Aryan Maurya

About this gig

*PLEASE MESSAGE ME BEFORE PLACING AN ORDER* Every environment needs the right details. Please send me details and concept art or reference images first so we can discuss the complexity and ensure I deliver exactly what your level needs before you spend your budget.


Looking for standalone hero props or realistic environment assets? I specialize in creating high-quality, game-ready static props that bring environments to life. I deliver optimized meshes with clean topology and storytelling textures.


Please note: I specialize exclusively in static hard surface design. I do not do any organic modeling, characters, rigging, or animation.


My Core Pipeline:

  • Modeling: Clean blockouts progressing to high-to-low poly workflows in Blender.
  • UV Mapping: Hand-packed UVs to maximize texel density and eliminate stretching.
  • Texturing: High-resolution PBR texturing in Substance Painter, featuring realistic environmental wear, dirt, and decals.


What You Receive:

  • Optimized, game-ready static 3D models (.FBX, .OBJ, .BLEND).
  • A complete set of PBR textures (Standard Universal PBR | Unity URP/HDRP | Compatible with all major game engines).
  • Final render preview image.
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Aryan Maurya

Aryan Maurya

3D Game Artist

5.0(5)
  • FromIndia
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Last delivery1 week
  • Languages

    Hindi, English
I am a 3D Game Artist specializing strictly in high-quality, game-ready hard-surface props and assets. My core pipeline utilizes Blender and Substance Painter to deliver optimized, PBR-textured hero assets ready for seamless integration into any real-time game engine. I focus heavily on technical performance, ensuring clean topology, efficient UV packing, consistent texel density, and proper LOD setups without sacrificing visual fidelity. I deliver production-ready 3D hard-surface art built to perform.

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