I will create a realistic 3d weapon asset in maya and substance painter

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ashwani_dagar0
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ashwani_dagar0
Ashwani Dagar

About this gig

Need a Realistic game-ready 3D weapon or hard-surface prop? I'll model, texture, and render it to professional production standards. I specialize in hard-surface modeling and PBR texturing for games, cinematics, and portfolio work built using an industry-standard pipeline: Maya for modeling, Substance Painter for texturing, and Arnold/UE5 for rendering. WHAT YOU GET: Clean topology, optimized for game engines or high-detail renders Accurate high-to-low poly workflow with proper normal map bakes Full PBR texture sets (Albedo, Roughness, Metallic, Normal, AO) Delivery in your required format (FBX, OBJ, or native Maya files) UE5-ready packed texture channels on request WHO THIS IS FOR: - Game developers needing weapon/prop assets - Studios needing hard-surface props for environments or cinematics - Artists who need a model textured from their concept art I treat every project like it's going into my own portfolio quality and attention to detail come first. Message me before ordering if you have a custom request or unique technical requirements, and I'll make sure the package fits your project.

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Get to know Ashwani Dagar

Ashwani Dagar

3d Artist

  • FromIndia
  • Member sinceMay 2026
  • Avg. response time2 hours
  • Languages

    English, Hindi
I am a 3D modelling and texturing artist specialising in hard surface modelling using Autodesk Maya. I create detailed, realistic 3D models with high-quality PBR textures suitable for games, visualisation, and digital media. I am committed to delivering clean geometry, accurate textures, and professional renders within agreed timelines.