I will model game ready hard surface 3d props and vehicles

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Ashwani Dagar

About this gig

Hi, I'm Ashwani a hard-surface 3D artist who builds game-ready props and vehicles that hold up under a close-up camera and a tight poly budget.

This portfolio piece, an abandoned vintage tram, shows the pipeline I bring to every order: clean, optimized topology built in Maya, hand-painted PBR texture sets in Substance Painter (4K, with weathered rust and grime baked in), and a finished asset that drops straight into Unreal Engine, Unity, or your renderer of choice.

Whatever you need a weapon, a vehicle, an industrial prop, a sci-fi crate, a piece of set dressing I'll model it to your reference, keep the topology efficient for real-time engines, and deliver full PBR maps plus clean UVs. Message me before ordering if your project doesn't fit neatly into a package and I'll help you scope it.

Let's build something your players will stop and look at.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ashwani Dagar

Ashwani Dagar

Hard Surface 3D Artist, Game Ready Props and Vehicles

  • FromIndia
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    Hindi, English
I'm a hard-surface 3D artist specialising in modelling and texturing props, weapons, and vehicles for games, using Autodesk Maya, Substance Painter, and a full PBR workflow. I build clean, optimized, game-ready meshes with realistic 4K textures — matched to your reference and delivered on time, every time.