I will create custom sound effects and sound design for your game


About this gig
Tired of hearing the same stock sound effects in every indie game?
Let's create something unique.
Hi! I'm Astraea, a sound designer specializing in 100% synthesized audio. Instead of relying on pre-recorded sample libraries, I build sound effects from the ground up using synthesizers. This approach guarantees that your game will have a truly original, cohesive, and recognizable sonic identity.
This gig is PERFECT for:
- UI / UX Interface: (Clicks, hovers, sci-fi panels, retro menus, error buzzers, success chimes).
- Magic & Spells: (Energy blasts, healing auras, elemental whooshes, dark magic drones).
- Sci-Fi & Futuristic: (Blasters, laser beams, robotic movements, force fields, spaceship engines).
- Synth-Creatures: (Otherworldly alien vocals, synthetic monster growls).
What you get:
- High-quality audio files (WAV 24-bit/48kHz or standard 16-bit/44.1kHz - depending on your engine needs).
- Professionally mixed and mastered sound effects ready to be dragged and dropped into your project.
- Clean files with appropriate tail lengths so delays and reverbs don't cut off abruptly.
️PLEASE MESSAGE ME BEFORE ORDERING!
Get to know Astraea
Game Composer and Sound Designer for Indie Games
- FromUkraine
- Member sinceApr 2026
- Avg. response time1 hour
Languages
Ukrainian, Russian, English
My Portfolio
FAQ
Do you use pre-recorded stock sample libraries?
No. Every sound I deliver in this gig is synthesized and sculpted from scratch using various synthesis techniques. This ensures your game gets a 100% unique sound palette.
Can you implement the sounds directly into Unity, Unreal Engine, or FMOD/Wwise?
No, I provide the raw, high-quality audio files (.WAV) for you or your programmer to implement into the engine. My focus is strictly on delivering the best possible sound design.
What do you need from me to get started?
The best way to start is to send me a gameplay video or animation of the asset that needs sound. If you don't have video, a detailed text description with references (e.g., "I want a laser gun sound similar to the one in [Game Name]") works perfectly!

