I will develop or fix unity multiplayer game systems


About this gig
Hi, Im Atef, a Unity/C# game developer and team lead specializing in multiplayer gameplay systems, UI flows, backend-connected features, debugging, and prototype delivery.
I can help you build, fix, or improve Unity game features such as gameplay modules, player movement, combat, health, weapons, pickups, respawns, scoring, match states, lobbies, matchmaking flows, HUDs, menus, scoreboards, kill feeds, loading screens, and game-over flows.
I can also help with multiplayer and backend-connected systems using solutions such as Photon Fusion, Photon Quantum, WebSockets, REST APIs, Node.js, .NET, Spring Boot, MongoDB, PostgreSQL, or Firebase.
For Standard and Premium packages, design means basic gameplay structure, UI flow planning, and technical feature design. Animation means basic Unity animation integration using Mixamo or animations provided by the client.
Please message me before ordering so I can understand your project, confirm the scope, and recommend the right package.
Get to know Atef Boutara
- FromTunisia
- Member sinceDec 2018
- Avg. response time1 hour
Languages
English, French, Arabic
My Portfolio
FAQ
Do you make full games from scratch?
Yes, but full games need a custom quote. This gig is best for gameplay systems, multiplayer features, prototypes, bug fixes, UI flows, and backend-connected Unity features.
Can you work with multiplayer games?
Yes. I can work on multiplayer gameplay, lobby flows, matchmaking, match states, real-time synchronization, Photon Fusion, Photon Quantum, Netcode, various other networking solutions, WebSockets, and backend-connected systems.
What does “include design” mean?
It means basic gameplay structure, UI flow planning, feature logic, and technical implementation design. It does not include custom art, 3D models, characters, icons, or full visual design unless agreed separately.
What does “include animation” mean?
It means basic Unity animation integration using Mixamo animations or animations provided by the client. This can include Animator Controllers, transitions, parameters, and gameplay connection. It does not include custom-made animations, motion capture, cinematic animation, or advanced animation.
Can you fix bugs in an existing Unity project?
Yes. Please send the issue description, Unity version, screenshots, logs, and project files or repository access so I can review the problem.
Can you connect my Unity game to a backend?
Yes. I can integrate REST APIs, authentication, player profiles, matchmaking, WebSockets, wallets, leaderboards, or other backend-connected features.
Do you provide source code?
Yes. Source code is included in all packages unless we agree on a different delivery format.
Should I message you before ordering?
Yes. Unity and multiplayer tasks vary a lot, so messaging first helps confirm the scope, avoid delays, and choose the right package.

