I will add real time multiplayer networking to your godot project

A
augustolly
A
augustolly
Olly

Level 1

About this gig

Hello amazing buyers, welcome to my Gig description


I understand your single-player Godot game works, so ading multiplayer shouldn't feel like rebuilding the engine from scratch.


I'm Olly, a professional and experienced developer, i will help you build Godot 4 multiplayer layer so you can focus on gameplay instead of packet debugging. If you need a quick 2 player LAN setup, a synced co op foundation, or a Steam-ready build with lobbies and relay servers I'll build it clean, document it, and hand it back in a state your team can actually extend.


What you get:

  • ENet, WebSocket, or WebRTC transport configured for your target platform
  • MultiplayerSpawner + MultiplayerSynchronizer set up for your player scenes
  • rpc calls for actions, chat, or game events
  • Disconnect handling, host migration, or dedicated server architecture
  • HTML5 export compatibility if you're targeting web
  • Code that's commented like I want my future


If you're ready to stop fighting the network and start playtesting, contact me with your project details I'll tell you exactly what tier fits and why

Get to know Olly

Olly

Godot Game Developer for your Gameplay Systems, UI and Bug Fixing

5.0(6)

Level 1

  • FromBrazil
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Last delivery3 days
  • Languages

    English
Most studios burn $10k and 6 months just to get a playable prototype. I use Godot to deliver high-performance 2D/3D games, addictive mechanics, and immersive levels in weeks, not months. Your idea, turned into a working build that investors, publishers, and players instantly understand. No engine fees, no bloat, no excuses. If you’ve got a killer concept, I’ll make it playable. Message me before your competitor does.

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