I will develop a playable 2d godot prototype with core mechanics


About this gig
Hello amazing buyer, welcome to my gig
Your game idea is good and you're looking for a developer to build a version you can actually play.
That's what I do.
I'm Olly, an experienced Godot developer, i build a playable prototypes in Godot 4 so you can test your core mechanic, pitch your concept, or just see if the idea holds up before investing months into it. The code I deliver is readable, documented, and built to be extended.
What you get:
- A fully playable build
- Clean GDScript source code
- Core mechanics implemented and working
- Basic collision, physics, and movement
- Source files you can open and build on in Godot 4
I specialize in:
- 2D platformers, top-down games, and puzzle mechanics
- GDScript systems you can actually understand and extend
- Fast and efficient delivery
- Clear communication at every stage
KINDY REACH OUT TO ME, LET CREATE THE NEXT HIT GAME TOGETHER, KINDLY REACH OUT BEFORE PLACING ORDER
Get to know Olly
Godot Game Developer for your Gameplay Systems, UI and Bug Fixing
- FromBrazil
- Member sinceMay 2026
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English
My Portfolio
Other Game Development Services I Offer
FAQ
What kind of games can you prototype?
Mostly 2D, platformers, top-down RPGs, puzzle mechanics, roguelite systems, and arcade-style games. I can do simple 3D prototypes too, but 2D is where Godot 4 shines and where I'm fastest. If you're not sure whether your concept fits, send me a message before placing order
I'm not a developer, will I be able to use the source code?
Yes. I write GDScript with comments explaining what each section does. You don't need to read code to play the prototype, but if you hire a developer later to expand it, they'll be able to pick it up without rewriting everything. That's intentional
What's the difference between a prototype and a finished game?
A prototype proves the mechanic works and feels right to play. It won't have polished art, sound design, or production UI. Think of it as the skeleton, everything that makes the idea playable is there, nothing decorative is included yet

