I will create 52 arkit blendshapes for facial rigging mocap vrchat models and animation


About this gig
Bring your 3D characters to life with professional ARKit facial blendshapes designed for VRChat avatars, mocap animation, and real-time facial tracking. I will create accurate 52 ARKit blendshapes to ensure smooth expressions and natural facial movement.
Whether you are building a VRChat avatar, animation character, or motion capture project, I will deliver clean and optimized blendshapes ready for your workflow
FEATURES
- Full 52 ARKit blendshapes
- Compatible with VRChat, Live Link Face, and mocap systems
- Clean topology friendly setup
- Optimized for animation and real-time tracking
- Works with Unity, Unreal Engine, and 3D pipelines
SERVICES OFFER
- facial rigging
- ARKit facial rig
- VRChat blendshapes
- 3D character rigging
- mocap facial rig
- Live Link Face
- blendshape animation
- ARKit blendshapes
- VRChat avatar
- facial animation
I focus on precision, clean deformation, and performance, ensuring your character expressions look natural and professional.
If you need facial mocap ready avatars or animation-ready blendshapes, this gig is perfect for you.
Contact Me Before Ordering
Send:
Character model (FBX / OBJ / Blend)
Blendshape status (if any)
Target platform (VRChat / Animation / Mocap)
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Andrew
3d game character Metahuman character realistic character stylized character
- FromUnited States
- Member sinceFeb 2026
- Avg. response time1 hour
Languages
English, Spanish, German, Italian, French
FAQ
What file formats do you accept?
FBX, OBJ, Blend, and most standard 3D formats.
Will the blendshapes work with ARKit facial tracking?
Yes, the blendshapes follow the 52 ARKit standard used for facial mocap.
Can this work for VRChat avatars?
Yes, I optimize the blendshapes for VRChat avatar facial expressions.
Do you support Unreal Engine and Unity?
Yes, the blendshapes are compatible with both engines.
Can you fix existing blendshapes?
Yes, I can repair or improve existing facial rigs.

