I will teach you unity blendshapes for character facial animation


About this gig
Struggling to get facial animation working in Unity? I'll teach you exactly how blendshapes work and help you build a clean, production-ready facial rig for your characters.
Blendshapes (morph targets) are the backbone of realistic facial animation, lip-sync, and expressions in Unity, but getting them set up correctly, importing them from Blender or Maya, and controlling them with scripts or Animator blend trees trips up a lot of developers.
I'll walk you through the full workflow: preparing your mesh for blendshapes, importing FBX files into Unity correctly, driving blendshapes with C# scripts, setting up blend trees for smooth transitions, and building visemes for lip-sync.
What you get:
- A live, screen-share coaching session (Standard and Premium) or a recorded walkthrough (Basic)
- A working example facial rig built on your own character
- Clear, beginner-friendly explanations, no jargon
- Follow-up support so you're not left stuck
This is for game developers, VR/AR creators, indie studios, and anyone building interactive characters in Unity who wants their facial animation to actually work.
Send me your character file and let's get your blendshapes running smoothly.
Get to know Ayoddesign
3D Printing Expert, STL File Repair, Keychains and Miniatures
- FromLithuania
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English
FAQ
Do I need any experience with Unity before this session?
No, basic familiarity with the Unity Editor is enough. I explain each step as we go, so this works well for beginners and experienced developers alike.
Can you help with lip-sync and visemes too?
Yes. Viseme setup for lip-sync is covered in the Standard and Premium packages, alongside general blendshape control and blend trees.
What software do you use to build the blendshapes?
I typically use Blender or Maya to sculpt the morph targets, then import them into Unity as an FBX and control them through SkinnedMeshRenderer, scripts, or Animator blend trees.

