I will model rig animate retro 3d low poly character in ps1 ps2 n64 y2k style


About this gig
Are you building a nostalgic indie game, a retro-styled animation, or a throwback visual project? You've found the right gig. I specialize in crafting authentic low poly 3D characters that capture the raw, chunky, soul-filled aesthetic of the PlayStation 1, PlayStation 2, Nintendo 64, and early Y2K era the golden age of 3D gaming.
PERFECT FOR
- Indie game developers (Unity, Godot, Unreal)
- Retro-themed animations & short films
- VTuber avatars with a nostalgic twist
- Game jam projects
- NFT / digital art collections
- YouTube thumbnails & channel branding
WHY CHOOSE ME?
I don't just make LOW POLY I make it feel retro. There's a difference between a modern character with a low poly count and a character that genuinely transports you back to 1998. I understand the silhouette language, the limited palette philosophy, and the chunky charm that made that era unforgettable.
Let's build something nostalgic together.
Message me before ordering I love discussing creative visions!
Get to know Silvanus
Low poly artist
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, French, Spanish
FAQ
Will the character work in my game engine (Unity, Godot, Unreal)?
Yes! All rigged and animated characters are exported in engine-friendly formats and tested for compatibility. I'll make sure bone naming conventions and animation clips are properly set up so you can drop them straight into your projec
Do you provide textures, and will they look authentically retro?
Yes. Textures are hand-painted flat/diffuse maps at low resolution (typically 64×64 or 128×128 pixels) to mimic the authentic look of cartridge and disc-era games. No PBR, no normal maps, no fancy shaders — just pure nostalgic pixel textures that fit the aesthetic perfectly.
Can you model a character based on my own concept art or description?
Definitely! I work from concept art, rough sketches, written descriptions, or reference images. The more detail you provide upfront, the closer the final result will be to your vision. If you only have a vague idea, we can collaborate to develop it — just send me a message before ordering.

