I will make 52 apple arkit blendshape for all in one facial rigging, maya, blender, cc5


About this gig
Hi, I'm a professional 3D character TD with 3+ years of experience in production-ready rigging. I don't just stick bones inside a mesh. I build physics-accurate facial rigs using the 52 Apple ARKit blendshape standard the same system used by Hollywood animators and top VTuber models.
What you get (The "52 ARKit" standard):
- All 52 Apple ARKit shapes (from EyeBlink_L to MouthFunnel & JawOpen)
- Corrective blendshapes for no "clay face" deformation
- Joint-based secondary rig (neck, jaw, tongue, eyes)
- Clean topology support (no overlapping verts)
- Export-ready for Maya, Blender, or CC5
Why Choose Me Over Others?
- Others give you 20 generic shapes and broken weight painting.
- I give you 52 ARKit exact-match blendshapes with mirror-symmetry and production naming (e.g., MouthSmile_L, BrowOuterUp_R).
You will receive a clean outliner, zero overlapping influences, and a rig that works for both:
- Real-time (games / VRChat / VTubing)
- High-end render (Blender Cycles / Maya Arnold)
Click the "Order Now" button. Tell me about your character. I'll send you a rough test within 12 hours.
Get to know azeez
3D Modeller And Rigger
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Arabic, Spanish
FAQ
Do you rig the full body or just the face?
This gig is specifically for 52 Apple ARKit facial blendshapes + head/neck/jaw/tongue. If you need full body (spine, arms, fingers, IK/FK switch), order my "Full Character Rig" extra – just $90 more.
Will this work with my VTuber software (VSeeFace, Warudo, VNyan)?
Yes. The 52 ARKit blendshapes follow the exact naming convention those apps read. Just import and map.
Can you export to Unreal Engine 5?
Absolutely. I deliver FBX with blendshapes intact. For Premium package, I also include a UE5 skeleton mapping guide.
What does "Make 52 Apple ARKit blendshapes for all-in-one facial rigging (Maya, Blender, CC5)" mean exactly?
That is my proprietary workflow. I create the complete set of 52 face shapes in one master rig, then port it cleanly to Maya, Blender, or Character Creator 5 without losing any slider range. What you see in my render is exactly what you get.
Do you rig cartoon/stylized characters?
Yes. The ARKit system works for realistic, anime, or stylized. I adjust the shape intensity per your art style.
What if my model has no blendshapes currently?
No problem. I build the 52 shapes from scratch using your neutral mesh. That is included in all packages.
Revisions policy?
Revisions are for shape corrections (e.g., "mouth smile wider") – not for changing the character model. Unlimited minor revisions in Premium.

