I will make 52 apple arkit blendshape for all in one facial rigging, maya, blender, cc5

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azeez

About this gig

Hi, I'm a professional 3D character TD with 3+ years of experience in production-ready rigging. I don't just stick bones inside a mesh. I build physics-accurate facial rigs using the 52 Apple ARKit blendshape standard the same system used by Hollywood animators and top VTuber models.


What you get (The "52 ARKit" standard):


  1. All 52 Apple ARKit shapes (from EyeBlink_L to MouthFunnel & JawOpen)
  2. Corrective blendshapes for no "clay face" deformation
  3. Joint-based secondary rig (neck, jaw, tongue, eyes)
  4. Clean topology support (no overlapping verts)
  5. Export-ready for Maya, Blender, or CC5


Why Choose Me Over Others?


  • Others give you 20 generic shapes and broken weight painting.
  • I give you 52 ARKit exact-match blendshapes with mirror-symmetry and production naming (e.g., MouthSmile_L, BrowOuterUp_R).


You will receive a clean outliner, zero overlapping influences, and a rig that works for both:

  • Real-time (games / VRChat / VTubing)
  • High-end render (Blender Cycles / Maya Arnold)


Click the "Order Now" button. Tell me about your character. I'll send you a rough test within 12 hours.



Get to know azeez

azeez

3D Modeller And Rigger

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, Arabic, Spanish
I’m Azeez, A 3D artist and comic illustrator who knows his way around character rigging, facial rigging, blendshapes, CC4 and C4D rigging, animated retopology, manga, graphic novels, and superhero comic strips. I make high-quality visuals with smooth, animation-ready rigs and detailed comic art that brings characters to life. Need stylized manga panels, expressive facial rigs, or pro-level 3D character setups? I’ll deliver creative, polished work built for your project.