I will create custom ai and gameplay systems in unreal engine 5


About this gig
I am a specialized Unreal Engine 5 Blueprint & AI Programmer with deep expertise in AI Perception, Behavior Trees, Blackboards, and the Environment Query System (EQS). I design modular, production-ready AI and gameplay systems that plug cleanly into your existing project.
WHAT I BUILD FOR YOUR GAME:
- Tactical Combat & Cover Shooter AI
- Advanced Stealth & Horror AI
- Dynamic Boss Fight State Machines
- Complete Gameplay Systems
- Seamless Character Integration
- EQS Integrated
- Acts Smartly
- Enemy UI (if needed)
WHY HIRE ME?
- AI & Blueprint Specialization: Clean Unreal Engine 5 AI and Blueprint architecture.
- Clean, Modular Architecture: All deliverables come with color-coded comment boxes, named reroute nodes, and zero spaghetti wires.
- Built for Production: Engineered using Actor Components and Blueprint Interfaces (BPI_) so your existing character code never breaks.
HOW TO GET STARTED:
Send me a message with your game design doc, enemy concept, or system requirements for a custom consultation and quote!
Get to know Azlaan Zaheer
Professional Game Developer
- FromPakistan
- Member sinceAug 2025
- Avg. response time1 hour
Languages
English
Other Game Development Services I Offer
FAQ
Can you create a boss AI with multiple phases and custom attack patterns?
Yes! I build structured Boss State Machines with phase transitions (e.g., Phase 1 Melee -> Phase 2 Ranged -> Phase 3 Enraged), cooldown timers, and animation event hooks.
Do you write C++ or only Blueprints?
I specialize 100% in Unreal Engine Blueprints. My AI and gameplay systems are engineered to be highly performant, modular, and accessible without requiring C++ compilation.
Will your AI work with my existing character (ALS, Lyra, custom TPS/FPS)?
Yes! I use modular Actor Components and Blueprint Interfaces (BPI_), allowing clean integration into Lyra, ALS v4, or custom characters without breaking animations.
What do I need to provide for you to build the AI?
A description of the enemy/system behavior, any 3D character mesh/animations you want used (or I can use UE5 Manny/Quinn default skeletons), and your target engine version (UE 5.3+).
Do you include documentation and comments?
Absolutely. Every Blueprint I deliver includes color-coded comment boxes, named reroute nodes, and clear descriptions so you can modify or expand it easily.

