I will boost unity fps by 125 percent and remove update hell

A
aztoon_lab
A
aztoon_lab
Aztoon

About this gig

I will BOOST your Unity game to 144+ FPS with PROVEN +125% optimization!


Lagging waves? Stuttering enemies? "Low FPS" reviews killing sales?

I fixed it: took procedural Tower Defense from unplayable 63.9 FPS (wave 7 crash) stable 144.1 FPS (VSync-locked) real +125% gain.


Real numbers from my Dec 2025 project:

  • Update() calls: 11 900/sec 50/sec (-99.5%)
  • Batches: 7 277 1 917 (-74%)
  • Shadow casters: 9 125 83 (-99%)
  • ECS-inspired architecture, zero debt
  • Runtime fixes, GPU Instancing, SRP Batcher, pooling, allocation-free code
  • 136+ pages handover docs


I crush:

  • Update() hell centralized systems
  • GPU/CPU bottlenecks (batching, shadows, probes)
  • Legacy spaghetti scalable clean code
  • Mobile/PC perf with guaranteed metrics


You get:

  • Profiler deep-dive & bottleneck report
  • High-impact fixes
  • Before/After stats (FPS, batches, CPU/GPU time)
  • Clean code + optional full docs


Send your FPS, batches, profiler screenshot get 3-5 quick wins FOR FREE before ordering!

Your game deserves to feel premium.

Lets make it buttery-smooth. Order now players will love it.

Get to know Aztoon

Aztoon

Senior Unity Performance Engineer Refactoring Specialist

  • FromKazakhstan
  • Member sinceJan 2026
  • Languages

    English
I turn typical Unity projects from 40–70 FPS laggy experiences into smooth 120–144+ FPS on mid-range hardware. I eliminate 80–99% Update() calls, reduce batches 60–85%, cut shadows, fix runtime materials & stabilize frame times using proven patterns: ECS-inspired arch, GPU batching (SRP + Instancing), pooling, runtime fixes & memory opt. Guarantee: if audit finds