I will boost unity fps by 125 percent and remove update hell


About this gig
I will BOOST your Unity game to 144+ FPS with PROVEN +125% optimization!
Lagging waves? Stuttering enemies? "Low FPS" reviews killing sales?
I fixed it: took procedural Tower Defense from unplayable 63.9 FPS (wave 7 crash) stable 144.1 FPS (VSync-locked) real +125% gain.
Real numbers from my Dec 2025 project:
- Update() calls: 11 900/sec 50/sec (-99.5%)
- Batches: 7 277 1 917 (-74%)
- Shadow casters: 9 125 83 (-99%)
- ECS-inspired architecture, zero debt
- Runtime fixes, GPU Instancing, SRP Batcher, pooling, allocation-free code
- 136+ pages handover docs
I crush:
- Update() hell centralized systems
- GPU/CPU bottlenecks (batching, shadows, probes)
- Legacy spaghetti scalable clean code
- Mobile/PC perf with guaranteed metrics
You get:
- Profiler deep-dive & bottleneck report
- High-impact fixes
- Before/After stats (FPS, batches, CPU/GPU time)
- Clean code + optional full docs
Send your FPS, batches, profiler screenshot get 3-5 quick wins FOR FREE before ordering!
Your game deserves to feel premium.
Lets make it buttery-smooth. Order now players will love it.
Get to know Aztoon
Senior Unity Performance Engineer Refactoring Specialist
- FromKazakhstan
- Member sinceJan 2026
Languages
English
FAQ
What do I need to provide before we start?
Please send your current FPS (from Stats window), batches count, a Profiler screenshot (if possible), brief description of the problem (e.g. "lags on wave 7", "high CPU on mobile"), and a link to your project/build if available. The more info — the faster and more accurate I can help!
Do you guarantee specific FPS improvement?
I guarantee measurable results and full transparency. In my latest project I achieved +125% FPS (63.9 → 144.1), -99.5% Update() calls and -74% batches. Exact gain depends on your current bottlenecks, but I always provide before/after metrics and suggest realistic targets during free quick wins chat.
Do you need full source code access?
Yes, deep refactoring, ECS-like systems, Update() elimination & advanced fixes require full source code access. Quick audits, bottleneck analysis & simple runtime fixes (shadows, materials) can often be done with Profiler screenshots, Stats data & description
Will I get the source code back with changes?
Yes, of course! You receive fully modified project files (or patch/diff if preferred), clean code, comments, and optional detailed documentation package (up to 136 pages like in my case study).
What if I don't see improvement after your fixes?
I provide full revisions until you are satisfied (unlimited on Premium). If the issue is hardware/engine limitation — I will clearly explain why and suggest alternatives. Transparency guaranteed.
Do you offer free quick wins before I buy?
Absolutely! Send your stats (FPS, batches, Profiler screenshot) — I'll analyze and give you 3–5 actionable quick wins for free. Many clients see noticeable improvement even before ordering.
Can you optimize for mobile / Android / iOS?
Yes, mobile optimization is one of my specialties (especially Android). I focus on reducing draw calls, GC spikes, overdraw, texture compression, and shader fixes for low-end devices.
Why should I choose you over other Unity optimizers?
Proven results: +125% FPS, -99.5% Update() calls, -74% batches in real production project. Full professional handover docs (136+ pages). Transparent process, measurable guarantees, and free initial advice — I focus on real impact, not just promises.

