I will create ue5 tactical fps character and combat animation system


About this gig
Looking for a rock-solid FPS character system built inside Unreal Engine 5? You've found the right gig.
I specialize in building tactical FPS character controllers with realistic combat animations the same quality standard used in games like Rainbow Six, Valorant, and Call of Duty.
What I deliver:
- Custom first-person / third-person character setup in UE5
- Tactical movement system (sprint, crouch, slide, lean, prone)
- Weapon handling & combat animation blending (aim, reload, fire, melee)
- Animation Blueprint + State Machine setup
- IK-based foot placement & recoil systems
- Clean, optimized, well-commented Blueprint or C++ code
- Mocap-quality animation integration (Mixamo, custom, or your own assets)
Whether you're building a military shooter, tactical simulation, or competitive FPS game, I bring the polish and responsiveness your gameplay needs.
Let's turn your FPS concept into a smooth, combat-ready character system. Message me before ordering to discuss your project scope!
Get to know Baabjoh
3D EXPERT
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time3 hours
Languages
English
FAQ
Do you work with Blueprints or C++?
Both! I can build your system in Blueprints for speed or C++ for performance — your choice.
Do you provide the animations too, or just the system?
I mainly build the character controller and animation blueprint system. I can source or retarget animations, but custom mocap animation creation is a separate add-on — ask me for a quote.

