I will do unreal engine 5 game development, ue5 multiplayer, blueprint and cpp


About this gig
Need an Unreal Engine 5 developer to build, extend, fix or take your game online? I'm Dongwok Yun, a UE4/UE5 programmer in C++ and Blueprint, and multiplayer is my strongest area.
What I do
Gameplay features and systems in C++ and/or Blueprint
Multiplayer: replication, RPCs, listen and dedicated servers, sessions and lobbies, Steam Online Subsystem
Dedicated server builds (Windows/Linux) + deploy to your AWS or GCP VM
Bug fixing: desync, crashes and logic bugs in existing projects
Prototypes and small-to-mid-size games for indie release
Performance optimization
Track record
Client multiplayer game (2024): UE dedicated server + cloud backend, ~100 concurrent players
5.0 from 35 reviews / 42 orders on Kmong, Korea's largest freelance marketplace
2 games on Steam: THE LAST BREATH (1-5 player online co-op) and Only go up
Client work: a UE5.6 C++ escape game; UE5 VR training for Konkuk University (Meta Quest)
How it works: send your design doc and assets, I estimate the schedule, you can check progress anytime, and I hand over the full source.
Programming only (no 3D art or animation). Message me before larger orders for a custom offer.
Get to know Yoon
- FromSouth Korea
- Member sinceJan 2024
Languages
English
My Portfolio
Other Game Development Services I Offer
FAQ
Which UE versions?
UE4 and UE5 (I work in UE 5.x today).
Do you make 3D models or animations?
No, programming only; please provide assets.
Can you work on my existing project?
Yes, bug fixes and new features in existing projects are a core part of this service.
Can you add multiplayer to my game?
Yes: replication, RPCs, listen or dedicated server, sessions/lobby. I shipped a client multiplayer game on a UE dedicated server with a cloud backend (~100 concurrent players). Premium suits full online games.
How do we communicate?
In writing through platform messages, KST (UTC+9), usually within a few hours 08:00-23:00 KST.
Blueprint or C++?
Both. Network-critical code goes in C++.
Steam or a custom backend?
I have shipped Steam Online Subsystem and a custom backend.
Do you host the server?
No. I deploy to your AWS/GCP account or your PC; you keep control and pay hosting.

