I will build or fix your unreal engine 5 multiplayer and dedicated server

B
ballbot1
B
ballbot1
Yoon

About this gig

Need multiplayer that holds up with real players? I build and fix Unreal Engine 5 networking in C++ and Blueprints.


Shipped proof: in 2024 I delivered a client game where I built both the Unreal game and its UE dedicated server, plus a GCP web server for user data. It ran with up to 100 concurrent users. I have used listen and dedicated servers, the Steam subsystem and a custom server.


What I can do:

  • Dedicated server build target, packaging (Windows/Linux)
  • Sessions, lobby, server travel, Steam or custom backend
  • Server-authoritative gameplay, replication, RepNotify, RPCs
  • Fix desync, jitter and correction issues; latency/packet-loss testing
  • Deploy the server to a cloud VM (AWS or GCP) with a simple REST backend

How I work: written, async communication. Clear milestones, daily progress notes, clean code in your Git repo. Your project stays yours.


Please message me before ordering with your UE version, project state and goal so I can confirm scope.

Get to know Yoon

Yoon
  • FromSouth Korea
  • Member sinceJan 2024
  • Languages

    English
Hello! This is Unreal Freelancer Ballbot. Release of 2 or more games, Based on the experience of carrying out various projects other than the success of the parent company's government support project, we will do our best to satisfy our clients. I'll prove it with my actions, not just my words.

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