I will script automated card setups, XML menus, and engine logic for tabletop simulator

B
bancosmith
B
bancosmith
Bancole

About this gig

Are your Tabletop Simulator scripts throwing endless Lua compiler errors? 


You designed an incredible card game. You spent hours on the mechanics and visual assets. But the moment you try to write custom XML buttons, establish player dealing hands, or sync code across multiplayer testers, the engine breaks down. 


Don't let rigid code bottlenecks stand in the way of your playtests or Steam Workshop launch!


As a technical script editor, I build robust, error-free Lua frameworks for card games inside Tabletop Simulator.


What I can do for your mod:

Custom Lua Automations: Automated deck-shuffling, player-count dealing, and round triggers.

Responsive XML Menus: Clean, clickable dashboard buttons that work perfectly for both Host and Clients.

Asset Verification: Steam Cloud optimization to ensure your card deck sheets never display broken asset errors.

Table Setup & Cleanups: One-click buttons to reset decks, sort cards, and clear the mat.


Stop struggling with confusing syntax guides. Send a message detailing your game rules, and lets build your digital prototype today!


Get to know Bancole

Bancole

Technical Game Developer LUA Scripting Unity UI Expert Tabletop simulator

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, French, Spanish, German, Italian
Hi! I'm a Game Developer specializing in backend mechanics, LUA scripting, and responsive UI architecture. I bridge the gap between creative concepts and flawless technical execution. My core expertise: • Tabletop Simulator (TTS): Custom LUA scripting, automated dealing, voting buttons, and full 3D table asset deployment. • Unity Engine: 2D UI layouts, canvas optimization, responsive menus, and pixel-perfect scaling. I focus on clean code, precise logic, and clear communication. Let’s collaborate to turn your game designs into fully playable digital realities!