I will create 3d animal model, creature, monster, alien, dinosaur model and animation

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Kiam

About this gig

Hello


I create high quality 3D creature models, animal models, monsters, aliens, dinosaurs, and game ready characters for games, animation, film, and 3D printing. Every model is built with clean topology, proper character structure, and production ready detail for smooth performance in Unreal Engine, Unity, and other real-time or rendering pipelines.


I work across both realistic and stylized 3D character design, including 3D sculpting in ZBrush, Blender modeling, texturing, UV mapping, and optimization. I also handle 3D animal animation, creature animation setup, rigging preparation, and cinematic assets for film, VFX, and advertising.


Services offered:

3D creature modeling (monsters, aliens, dinosaurs)

3D animal modeling (realistic & stylized pets and wildlife)

Dinosaur and Dragon models with animation

fantasy, Hybrid Animals and Creatures

Rigging preparation for animation

3D animal animation and creature animation setup


You will get:

  • Clean, optimized, production ready 3D model
  • Proper topology for animation
  • High quality textures and UV unwrapping
  • Accurate Rigging
  • Game ready or print ready file formats (FBX, OBJ, STL, etc.)
  • Smooth performance for games, films, or 3D printing
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Kiam

Kiam

3D Artist

  • FromUnited Kingdom
  • Member sinceMar 2026
  • Avg. response time2 hours
  • Languages

    English, Spanish, French, German
Hi, I’m Kiam, a 3D artist from United Kingdom specializing in creating 3D modelling, product design, industrial design, and digital assets for games, film, advertising, and 3D printing. I create models with proper topology, UV mapping, texturing, rigging and animation for any purposes (Game, Film or 3d printing). Every model is done with attention to details, ensuring clean topology, efficient polygons for Unreal Engine, Unity, Blender, Zbrush and other 3D workflows. My focus is on delivering reliable, functional, and visually strong assets that meet professional production standards.