I will create custom 3d car models and game ready vehicles


About this gig
Poorly optimized car models can hurt FPS, increase draw calls, and create problems during development.
I create custom 3D car models and game ready vehicles built for clean integration, efficient performance, and real-time use.
GAME READY SPECS
Clean quads/tris only zero N-gons
5K15K tris for mobile to 50K100K+ for PC/console
Non overlapping UVs + dedicated Channel 2 lightmaps
Smart texture packing & atlasing to reduce draw calls
PBR TEXTURES
Metallic/Roughness workflow
Albedo, Normal (DX/GL), Metallic, Roughness & AO
1K/2K performance assets up to 4K hero assets
DEVELOPER READY
Correct local pivots for wheels, steering & moving parts
Separate, logically named doors, hood, trunk, wheels, calipers and spoilers
Basic rigging/hierarchy available by package
ENGINE READY
FBX, OBJ & native source files
UE5, Unity, FiveM, Roblox and VRChat
DETAIL LEVELS
Exterior shell traffic/RTS
Mid-tier interior 3rd-person
Sim grade cockpit 1st-person/VR
Have a reference, target platform, or polycount limit?
Click Contact Me before ordering so we can confirm the technical requirements and scope.
Lets build a vehicle that performs as well as it looks.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kiam
3D Artist
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German
Other Industrial & Product Design Services I Offer
FAQ
Can you create a custom 3D car from my reference images?
Definitely. I can create the vehicle from photos, sketches, concept art, or existing references. Please provide as many clear views and design details as possible.
Will the car be optimized for games?
Sure. Depending on the package, I can optimize topology, tris, UVs, textures, materials, pivots, and separate components for real-time use.
Can you make low poly and high detail car models?
Yeah. I can create anything from lightweight low-poly vehicles for mobile or background traffic to detailed PC/console and simulation assets.
Which game engines and platforms do you support?
Assets can be prepared for workflows involving Unreal Engine 5, Unity, FiveM, Roblox, and VRChat, with formats such as FBX, OBJ, and native source files where applicable.
Can you add interiors, moving parts, or rigging?
Yes. Depending on the package, I can include interiors, separate doors/hood/trunk, wheel and steering pivots, and basic rigging/hierarchy. Contact me first for complex requirements.

