I will do armature rigging and character bone rig setup in blender

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ben_a1fr3d
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ben_a1fr3d
Ben Alfred

About this gig

Character armature rigging service in Blender properly weighted bone rigs built for production animation. This service covers everything from a basic character armature for posing to a full blender armature rig with IK/FK switching, facial bones, finger controls, and custom bone shapes.


Service includes:

  • Character armature with correct bone hierarchy and naming
  • Armature blender setup for spine, neck, limbs, and root
  • Bone rigging blender for full body with weight paint deformation
  • IK and FK controls for arms and legs
  • Facial bones for jaw, brow, cheeks, and lip movement
  • Finger and hand bone rigging
  • Weight painting for smooth, pinch-free joint deformation
  • Rigify or Auto-Rig Pro setup on request
  • Custom bone shapes for clean animator workflow (Premium)


Suitable for humanoids, stylized characters, VTuber models, creatures, and game-ready avatars.


Software: Blender

Output: .blend / FBX / OBJ


Please message before ordering for complex or non-standard anatomy.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ben Alfred

Ben Alfred

3D Rigging Expert for Vehicles, Characters and Game Assets

5.0(1)
  • FromNigeria
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Last delivery2 weeks
  • Languages

    English, Spanish, French, Italian, German
I specialize in creating high-quality vehicle and character rigs for Blender, Unity, Unreal Engine, and Cinema 4D. My services include car rigging, truck, motorcycle, lowrider and mechanical rigs, armature and bone setup, weight painting, humanoid rigs, Unreal retargeting, vehicle physics, and animation-ready FBX exports. I build clean, optimized rigs that deform naturally and integrate smoothly into games, cinematics, and real-time projects.