I will do 3d environment art and props for games and your projects


About this gig
Welcome! I'm a 3D artist with experience in fine art, history, and archaeology. I specialize in game graphics, creating high-quality environments and props. I have an eye for detail. My work often includes highly detailed, high-quality, and flawless scenes.
I'll create a high-quality 3D scene for you in Unreal Engine from scratch.
My work process includes:
1. Creating low- and high-poly models using Maya and ZBrush.
2. Modeling in Subdiv.
3. Sculpting rocks, stones, ornaments, patterns, damage, and cracks in ZBrush.
4. Creating tileable and trimmed textures in Maya and ZBrush.
5. UV mapping.
6. Creating unique, tileable, and trimmed PBR textures.
7. Creating RGB masks.
8. Baking in Substance Painter.
9. Integrating and setting up assets in Unreal Engine 5.
10. Creating a master material with procedural mask settings.
11. Creating a scene in Unreal Engine 5.
12. Setting up materials, color correction, and lighting.
13. Rendering the scene.
14. Creating a short cinematic of the scene.
15. Setting up cameras, animation, and lighting.
16. Editing the cinematic in DaVinci Resolve.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Roman
- FromMalaysia
- Member sinceJan 2023
Languages
English, Russian

