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I will create animation ready retopology and uv unwrap with fast delivery


About this gig
I clean up and rebuild your 3D models with efficient retopology and organized UV unwraps, giving you a mesh thats easier to texture, animate, and integrate into any pipeline. Whether your model is high-poly, dense, or scanned, I create clean topology that keeps the shape while reducing complexity and improving performance.
My retopo workflow is focused on usability: smooth edge flow, manageable poly counts, and UV layouts that make shading and baking simple. Your final model will be game ready or animation ready depending on your needs.
What you get:
- clean and optimized retopology for any 3D model
- UV unwrap with logical, organized islands
- low poly or mid poly results based on your target
- fixes for normals, shading issues, and messy topology
- minor geometry improvements for smoother workflow
- files ready for Blender, Unity, Unreal, or your preferred engine
I keep communication clear and fast, and I'll confirm details like poly count, purpose (game, animation, render), and any problem areas before starting. My goal is to deliver a model that works cleanly in the next stage, without hassle.
Send your model and Ill prepare a clean, optimized version you can rely on.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Qarya
Blender Rigging and Workflow Specialist
- FromIndonesia
- Member sinceNov 2025
- Last delivery7 months
Languages
English, Indonesian

