I will model a realistic 3d car model, 3d vehicle model with pbr texturing and rigging

B
bigodaniel
B
bigodaniel
Daniel

About this gig

Looking for a stunning, realistic 3D car model that turns heads?


I specialise in professional 3D car modeling and vehicle design delivering game-ready, print-ready, and cinematic-quality automotive models that meet the exact standards of studios, game developers, and product brands worldwide.


What you get with every order:

  • Realistic 3D car model built from blueprints or reference images
  • PBR texturing with high-quality normal, roughness & metallic maps
  • Full car rigging wheels, doors, suspension & steering ready to animate
  • Clean topology optimised for Unreal Engine 5, Unity, or 3D printing
  • Multiple export formats: FBX, OBJ, STL, GLTF, Blend, USD & more
  • HD cinematic renders included no extra charge


Whether you need a low-poly game-ready vehicle, a photorealistic product render, or a fully rigged car for animation, I deliver every time on time.


Why clients choose me:

  • Detail-first approach every bolt, panel line, and surface matters
  • Clear communication from brief to final delivery
  • Fast turnaround with no quality compromises
  • Ready to bring your car to life in 3D?


Message me before ordering let's discuss your vision, timeline, and format needs. I respond within 1 hour.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Daniel

Daniel

Professional 3d car modeller

  • FromUnited Kingdom
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, German, French, Italian
I am a passionate 3D artist specializing in realistic vehicle modeling, hard-surface design, and high-quality product visualization. With experience creating custom 3D car models for games, animation, advertising, and commercial presentations, my focus is delivering detailed, clean, and production-ready assets. I work with industry standard software including Blender, Maya, and modern rendering workflows to create realistic automobiles, concept vehicles, game ready assets, and photorealistic renders.