I will develop unreal engine 5 multiplayer game, prototype, blueprints and cpp features


About this gig
Get a high-performance Unreal Engine 5 game, prototype, or app engineered for maximum visual impact, fluid 60fps gameplay, and scalable multiplayer execution.
What You Receive & Technical Scope:
I build production-ready UE5 games, custom mechanics, and interactive experiences using cutting-edge engine capabilities:
- Lighting & World: MegaLights, Lightweight Lumen GI (target 60fps on Switch 2 & low-end PCs), and Mesh Terrain for complex landscapes.
- Characters & Physics: MetaHuman Devkit, markerless motion capture setup, and Chaos Cloth Dataflow simulation.
- Core Systems: Iris replication networking, Audio Insights profiling, Movie Render Graph, AI MCP editor integrations, and Lore VCS binary source management.
Workflow & Guarantee:
1. Scope analysis & modular architecture planning.
2. C++ / Blueprint development & asset integration.
3. Performance profiling, QA testing, and clean source delivery.
Why Work With Me?
You get clean code, high-throughput asset pipelines, full confidentiality, commercial rights, and frequent progress updates.
Ready to transform your vision into a polished, production-ready title? Contact me today or order your package to start!
Get to know Bilal
Unreal Engine Specialist, Gameplay, Blueprints and Optimization
- FromPakistan
- Member sinceJul 2026
- Avg. response time2 hours
Languages
English, Arabic
FAQ
Can you integrate AI development tools into the engine editor?
Yes. I can integrate experimental tools like the MCP (Model Context Protocol) plugin into your editor workflow to enable direct AI-assisted editor automation.
What version control systems do you support for large art files?
I support Lore (Epic’s open-source version control for code and binary assets), Perforce, and Git-LFS to ensure seamless project handovers.
Can you implement multiplayer networking into my UE5 project?
Yes. I use Epic’s Iris replication system to build low-latency, scalable multiplayer networking for coop, competitive, or massive online environments.
How do you handle character rigging and animation?
I utilize the MetaHuman Devkit and MetaHuman Animator for markerless motion capture integration, paired with Chaos Cloth Dataflow for realistic real-time cloth physics.
Will my game run smoothly at 60 FPS on lower-end PCs or Switch 2?
Yes. I utilize production techniques such as Lightweight Lumen GI and MegaLights dynamic shadow batching to ensure high visual quality while maintaining a smooth 60 FPS target.
Can you build an interactive app or non-gaming experience in UE5?
Absolutely. I build real-time interactive apps, architectural visualizations, virtual production setups, and immersive 3D experiences leveraging UE5's rendering pipeline.
Can you develop full Unreal Engine 5 games from scratch?
Yes. I handle full-cycle Unreal Engine 5 game development, from architecture planning and C++/Blueprint scripting to lighting setup and optimization for PC, console, and mobile platforms.

