I will fix fps drops, fix unity bugs, crashes, and unity errors


About this gig
I can help you debug, optimize, and stabilize your Unity game professionally.
I work with both 2D and 3D Unity projects and can quickly identify issues in gameplay systems, C# scripts, UI, physics, animations, optimization, and more.
What I can fix:
- Unity bugs and errors
- C# scripting issues
- FPS drops and lag
- Crashes and build errors
- Physics and collision problems
- UI and gameplay bugs
- Memory and optimization issues
- Mobile performance optimization
- Broken mechanics and systems
What you get:
- Clean and maintainable fixes
- Fast communication
- Organized workflow
- Optimized performance
- Detailed testing before delivery
I can work with existing Unity projects and quickly identify the root cause of issues.
Please message me before ordering so I can review the problem first.
Get to know Maxine Cole
I Will Develop Engaging 2D and 3D Games
- FromUnited Kingdom
- Member sinceFeb 2026
- Avg. response time1 hour
Languages
Swedish, English
Other Game Development Services I Offer
FAQ
How do I send you my Unity project safely?
You can invite me to your repository via GitHub / Unity Version Control, or send a zipped project folder via Google Drive/Dropbox. Your source code is 100% confidential. I only keep the files locally during the gig and delete them immediately upon final delivery.
My game broke after upgrading to Unity 6. Can you fix it?
Yes. Migrating to Unity 6 often breaks older APIs, lighting bakes, and URP/HDRP shaders. I specialize in upgrading legacy projects, fixing deprecated C# calls, and restoring broken materials so your game runs perfectly on the modern engine.
Do you optimize for Mobile, Meta Quest 3, and XR?
Absolutely. Performance optimization is my specialty. I use the Unity Profiler and Frame Debugger to reduce draw calls, fix memory leaks, and optimize heavy Update() loops. I ensure your game maintains a stable 60-90 FPS to pass strict mobile and VR publishing requirements.
Will your fixes make my code messy or hard to read?
Never. I do not use "hacky" workarounds. I write clean, modular C# code and leave detailed comments explaining exactly what I changed. My goal is to leave your architecture healthier and more scalable than when I found it.
Will you explain what went wrong so I can learn from it?
Yes! Every order comes with a detailed Technical Bug Report (PDF) explaining the root cause of the issue and the solution. If you want a deeper dive, I offer a Loom Video Walkthrough as a gig extra where I share my screen and teach you how to avoid the bug in the future.
What if the bug is impossible to fix or outside the scope?
If I open your project and discover that the bug is caused by a hardcoded engine limitation, or if your entire game requires a ground-up rebuild that exceeds your purchased package, I will give you a full technical breakdown of the reality and offer a 100% refund/cancellation.

