I will create 3d low poly character models for game assets with rigging and animation


About this gig
Need a custom 3D low poly character that looks great, performs smoothly, and is ready for your game?
If you're a game developer, you shouldn't have to worry about messy topology, unnecessary polygons, poor textures, broken rigs, or a model that looks good but fails in your game. I create custom low poly characters in Blender, built around your concept for practical game use.
WHAT YOU GET:
- Custom 3D low poly character
- Character modeling from your reference
- Clean topology
- Optimized polycount
- Game optimized geometry
- UV unwrapping
- Custom textures
- Material setup
- Professional rigging
- Animation ready rig
- Idle animation
- Walk animation
- Game eady FBX
- OBJ + BLEND source files
- High resolution character renders
WHY CHOOSE ME?
- You get more than a 3D model. You get a properly structured game asset designed to reduce cleanup, integration headaches, and wasted production time.
TOOLS:
- Blender
- Unity
- Unreal Engine
- Substance Painter
- Photoshop
- ZBrush
FILES YOU'LL RECEIVE:
- FBX
- OBJ
- BLEND
- GLB/GLTF
- PNG/JPG textures
- Source files
I'll turn your concept into a professional game character tailored to your project.
Send your reference, game engine, style, and requirements before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Karl Gates
Need a 3D design? Get accurate CAD, renders, and models that deliver
- FromUnited States
- Member sinceAug 2026
Languages
English, Spanish, German
My Portfolio
FAQ
Can you create the character from my concept, sketch, or reference image?
Yes. Send your concept, sketch, turnaround, or reference images. I’ll translate the key shapes, proportions, clothing, and style into a custom 3D character while keeping the result practical for your game.
What is your process from concept to finished character?
First, I review your references and requirements. Then I block out the character, refine the model, optimize topology, add UVs/textures, rig and animate according to your package, then prepare and check the final files before delivery.
Will the character actually work in my game engine?
Yes. I build with game use in mind and can prepare the character for Unity or Unreal. I’ll follow your required scale, format, polygon needs, and technical specifications so integration is as smooth as possible.
What if I need a specific style, polycount, or character design?
That’s completely fine. Your references and requirements guide the modeling. I can adapt the character’s proportions, shapes, details, style, and polygon budget to match your project instead of forcing a generic model.
What can I realistically expect from the finished character?
You can expect a clean, polished character matching the approved concept and selected package. Higher packages add textures, optimization, rigging, and animation, giving you a progressively more production-ready game asset.
I'm worried the model will look good but be difficult to use or edit.
That’s exactly what the workflow is designed to prevent. I prioritize clean topology, sensible geometry, organized files, and practical game requirements so you receive an asset that is easier to integrate and continue working with.
How do I know you'll understand my requirements and deliver reliably?
I work from your references and technical requirements before modeling, keep the workflow organized, and communicate clearly throughout the project. You’ll know what is being created and can feel confident about the final delivery.

