I will rig your 3d character for games or animation


Level 2
1 order in queue
About this gig
I will rig your 3D character for games or animation.
Prices shown in packages are reference only. Please contact me before ordering so I can review your model, topology, and project requirements to provide an accurate quote based on complexity.
I specialize in creating clean, animation-ready rigs for characters and objects. This includes universal rigs compatible with retargeting for platforms like Unreal Engine or Mixamo, as well as custom rigs in Blender with controllers, IK/FK systems, facial setups, drivers, and corrective bones.
I work with a wide range of models, from low poly game assets to more complex characters requiring advanced deformation and control systems. I can also rig mechanical objects, props, or machines when needed.
Clean topology is important for good deformation. If your model needs adjustments, I can guide you or include it as part of the workflow.
If you need help creating your character, preparing it for animation, or texturing it, feel free to check my other gigs on my profile.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Franco S.
Anything that can be done, I can do it
Level 2
- FromPeru
- Member sinceFeb 2021
- Avg. response time1 hour
- Last delivery3 days
Languages
English, Spanish, Japanese
FAQ
Do I need to contact you before placing an order?
Yes, please contact me before ordering. Every model is different, so I need to review your character, topology, and requirements to give you an accurate price and delivery time.
Are the prices fixed?
No, all package prices are reference only. The final price depends on the complexity of the model, rig type, and features required.
What kind of rigs do you create?
I create both game-ready rigs compatible with Unreal Engine, Unity, and Mixamo, as well as advanced custom rigs in Blender with controllers, IK/FK, and facial systems.
Can you rig characters for Unreal Engine or games?
Yes, I can create rigs optimized for game engines with clean hierarchies and retargeting compatibility for Unreal Engine and other platforms.
Do you also do facial rigging?
Yes, I can include facial setups from basic controls like jaw and eyes to advanced systems with blendshapes, drivers, and detailed controls.
What if my model topology is not ready for rigging?
Good topology is essential for clean deformation. If needed, I can guide you or help fix the topology before rigging as an additional service.
Can you rig non-character objects like machines or props?
Yes, I can rig mechanical objects, props, and machines depending on the required functionality and complexity.
What software do you use?
I mainly work in Blender for advanced rigs and deliver files compatible with other platforms such as FBX for game engines.
