I will fix unity, unreal engine and mixamo rig compatibility and retarget animations


About this gig
Hello Welcome To My Gig
Are your animations failing because of incompatible rigs, skeletons, or FBX settings? I can help prepare your character for Unity, Unreal Engine, or Mixamo.
I work with Unity humanoid rigs and Mecanim, Unreal Engine 4/5 skeletons, IK Rig and IK Retargeter setups, Mixamo characters, and FBX animation retargeting. I can map bones, configure humanoid avatars, correct skeleton or bind-pose issues, and troubleshoot animation deformation.
I'll check your model, skeleton hierarchy, Unity, Unreal Engine, and Mixamo rig compatibility, fix issues, and provide files or setup guidance for testing.
WHAT YOU WILL GET
- Mixamo to Unity rig compatibility
- Mixamo to Unreal rig compatibility
- Mixamo to UE5 retargeting
- Unity to Unreal retargeting
- Unreal to Unity retargeting
- Mixamo animation retargeting for Unity
- Mixamo animation retargeting for Unreal Engine
- UE5 Manny retargeting
- UE5 Quinn retargeting
- Unreal mannequin rig compatibility
- Unity Mecanim retargeting
- Unity humanoid avatar mapping
- Unreal IK Retargeter setup
Message me before ordering with your files and target setup. Ill review the scope and recommend the right package for your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know bola niyi
3d artist 3d modelling 3d sculpting 3d rigging
- FromNigeria
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Spanish, French, Italian, German
FAQ
1. Can you make a Mixamo character work in Unreal Engine 5 or Unity?
Yes. I can assess the skeleton, bone mapping, import settings, and target rig, then help configure compatibility and retarget animations where the source files support it.
2. Can you fix animations that deform, twist, or move incorrectly after retargeting?
Yes. I can investigate common causes such as incorrect bone mapping, incompatible poses, root bone differences, skeleton hierarchy issues, and skinning problems. The exact fix depends on the model and rig.
3. Which files do you need, and do you support custom skeletons?
I can work with suitable FBX models and animation files, plus relevant Blender, Unity, or Unreal project files when needed. Custom skeletons are welcome, but please send the files for assessment before ordering.

