I will animate your design into HTML5 banner ads for google ads, every size

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bomonti50
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bomonti50
Emrah Sayginer

About this gig

Send the design, get back animated HTML5 banners that pass ad-server review the first time.


Figma, PSD, AI, PDF or a flat PNG: I rebuild it as hand-written HTML5, animate it, and lay out every size by hand. A 970 squeezed into a 320 is why most sets look broken, so each size gets its own layout.


BUILT TO SPEC

- clickTag and a meta ad.size tag in the head, one ZIP per size

- Under 150 KB initial load per creative, the IAB limit, measured on the unpacked build

- Zero external requests, so nothing can be blocked

- Animation stops at 15 seconds and holds a readable end frame

- Mouse and touch, tested on both


WHERE IT RUNS

Delivered in the ZIP format these ad servers expect: Google Ads, Google Ad Manager, Campaign Manager 360, DV360, Adform, Xandr, Sizmek, Flashtalking, Celtra. If your agency has a spec sheet, send it before you order. Matching it is part of the job, not an extra.


STANDARD SIZES

970x250, 300x250, 300x600, 160x600, 728x90, 320x50, 320x480.


WANT MORE THAN MOTION?

Standard and Premium add one interactive element: drag to spin the product, tap to switch colours, slide to set a value and watch the number update. Six-size sets built this way are in the portfolio.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Emrah Sayginer

Emrah Sayginer

Interactive Ad and WebAR Developer

  • FromTurkey
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English
I build ads and product pages people touch instead of scroll past. Interactive HTML5 banners: drag to spin a product 360 degrees, sweep to reveal what is inside, switch colours, read the spec without leaving the ad. Every creative under the IAB 150 KB limit, clickTag defined, no external requests. Web AR: one tap opens the camera and stands the product on the floor at real size, no app. Quick Look on iPhone, WebXR on Android, 3D fallback elsewhere. I come from the ad server side, so weight limits, Quick Look texture bugs and last-minute rejections are already handled.

My Portfolio