I will model and texture any gaming prop


About this gig
evel Up Your Game with Production-Ready 3D Assets!
Are you an indie dev or artist tired of messy topology and muddy textures? A beautiful ZBrush sculpt is useless if it doesn't perform well in-engine. Thats where I step in.
I specialize in taking 3D models across the finish line using a strict, industry-standard pipeline: ZBrush, Maya, and Substance Painter. Whether you need a hero prop built from scratch or technical cleanup for your existing sculpts, I deliver optimized, game-ready assets that look incredible and run flawlessly in Unreal Engine or Unity.
My Core Services:
- High-to-Low Poly Retopology (Maya): Clean, animation-friendly edge loops.
- Precision UV Unwrapping: Zero distortion and fully optimized texture space.
- Flawless Baking & PBR Texturing (Substance Painter): High-poly details baked perfectly, finished with stunning, highly detailed materials.
- Full Prop Creation: Weapons, tactical gear, and hard-surface assets from block-out to final 4K render.
Why Choose My Pipeline?
- Strict adherence to budget poly counts.
- 100% engine-ready deliverables (FBX/OBJ + PBR Maps).
- Clean wireframes guaranteed.
Please message me before placing an order to discuss your exact technical require
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Resraiden
- FromIndia
- Member sinceFeb 2024
- Avg. response time1 hour
Languages
Hindi, English

