I will fix bugs, build errors and crashes in your unity game engine projects

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bornacvitanic
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bornacvitanic
Bornacvitanic

About this gig

It would be appreciated if you could contact me before placing an order.


I will debug your project, fix all errors if possible and if needed refactor your codebase to avoid such bugs from happening so often.


I'm an mid-level Unity developer with experience in everything from backend servers, coding clean systems, VFX made using VFX graph, shaders created using Shader Graph, particle systems made with the shuriken particle system, low poly models made with Blender etc.


While writing code I focus on keeping it modular, flexible and clean. I strive to make my systems expandable and resusable. I know how and when to properly apply design prinicples to keep the codebase modular and seperate out the details in a system from the core business logic.

Get to know Bornacvitanic

Bornacvitanic

Unity Dev doing backend systems and VFX

4.9(71)
  • FromCroatia
  • Member sinceAug 2018
  • Avg. response time1 hour
  • Last delivery7 months
  • Languages

    English, Croatian, German
Hi, I specialize in writing modular and extendable code, creating systems based on a clean architecture separated into isolated assemblies with a proper dependency flow, multiplayer using Photon Fusion, custom inspectors, custom windows, scene gizmos and handles, custom interactive and procedural shaders using Shader Graph, post process effect, custom render passes, interactive VFX using VFX Graph and Graphics buffers etc. I mostly work in URP and HDRP. I only do hard surface 3D models and basic textures, I'm not a professional texture artist or expert 3D modeler.