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I will design pixel art modular characters with sprite sheets for games and animation

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Boiss Abidemi

About this gig

Looking for a pixel art modular character that's fully customizable and game-ready? You've found the right gig.

I design professional pixel art modular characters fully separated into interchangeable parts (head, body, arms, legs, accessories, weapons) so you can swap, animate, and customize them endlessly in your game engine or animation software.

Whether you're building a 2D RPG, platformer, top-down shooter, or mobile game, my modular characters are built for performance and flexibility.


What you'll get:

  • Fully separated modular parts (head, torso, arms, hands, legs, feet)
  • Clean sprite sheet (PNG, transparent background)
  • Multiple color palette variants
  • Compatible with Unity, Godot, GameMaker, and most 2D engines
  • Source files included ( Premium)


Why modular? Modular pixel characters save you hours of animation work. Each body part animates independently, meaning you can create thousands of outfit and accessory combinations from a single base character perfect for RPGs, character creators, and loot-based games.


Message me before ordering if you have a specific style, resolution, or game engine in mind I'm happy to discuss your project

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Boiss Abidemi

Boiss Abidemi

Retro Pixel Artist for Games, RPG Assets

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English
Hi, I’m Bosspixel, a pixel art artist specialized in creating game-ready assets for indie games, RPGs, multiplayer games, and retro style projects. I create: • Modular pixel characters • RPG avatar systems • Sprite sheets & animations • Tilesets & environment assets • Custom game UI elements • Equipment and item sprites My workflow focuses not only on visual quality, but also on clean organization, alignment consistency, and engine ready exports for smooth implementation into game projects. I’m always open to long term collaborations with game developers and studios.