I will create unity game vfx, particle systems, and custom shaders with shader graph


About this gig
I create Unity VFX using particle systems, Shader Graph, and custom shaders for game projects.
The focus is on producing effects that fit into your game properly, both visually and technically. This includes gameplay effects, environment visuals, UI feedback, and stylized or realistic VFX depending on your project needs.
Everything is built with performance in mind, including mobile and real-time optimization where required. The goal is not just visuals, but effects that integrate cleanly into your existing unity game without issues.
What I work with:
- Unity particle systems for game effects
- Shader Graph for real-time visual effects
- Custom shaders when needed for specific results
- VFX optimization for smooth gameplay performance
You can reach out with your idea or reference, and I will let you know the best way to approach it before anything is started.
Get to know Brad
Your Game Idea? I'll Build The Whole World Around It
- FromUnited States
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Spanish, Chinese
FAQ
Do you optimize VFX for performance in real-time games?
Yes. All effects are built with performance in mind. I work within Unity’s real-time constraints and optimize particle systems, shaders, and materials to ensure smooth gameplay, including for mobile and lower-end devices when required.
Can you match a specific art style or reference?
Yes. You can provide references, concept art, or gameplay footage, and I will adapt the VFX to match the visual direction of your project. The goal is consistency with your game’s existing style rather than a standalone effect.
What do you need from me to get started?
A clear idea of the effect you need is enough. This can be a description, reference video, or in-game context. If needed, I will ask follow-up questions before starting to make sure the implementation approach is correct.

