I will design game UI UX, hud, menus, animation for unreal engine game or unity game

B
brad_jacksonn
B
brad_jacksonn
Brad

About this gig

Are you looking for a professional Game UI/UX designer for your project on Xbox, PlayStation, Nintendo Switch, PC, or Mobile? You're in the right place!


Great UI doesn't just look good; it feels right. I specialize in creating immersive, functional, and visually striking interfaces that pull players deeper into your game world. Whether you're starting from scratch or refining an existing design, I bring clarity, creativity, and consistency to every screen.


What I Offer:

  • UI/UX Prototyping & Wireframes
  • Complete UI Design (HUDs, menus, buttons, layouts & more)
  • 2D Game Assets & Background Art
  • Game Branding (logos, app icons, splash screens, cover art)
  • Promotional UI & Screenshot Design
  • Style Guides & Moodboards
  • Direct UI conversion from Figma into your game engine



Tools I Use: Figma · Photoshop · Illustrator · Adobe XD · Unity UI · Unreal Motion Graphics (UMG) · C#


Before You Order:

  • UI implementation into Unity or Unreal Engine is available as an add-on and may vary based on complexity
  • Message me first so we can discuss your project and find the best plan for your budget


Let's bring your game's vision to life send me a message today!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Brad

Brad

Your Game Idea? I'll Build The Whole World Around It

3.0(2)
  • FromNigeria
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Last delivery2 weeks
  • Languages

    English, Spanish, Chinese
Most game developers hand you code and walk away. Brad hands you a world. I'm Brad a full-pipeline developer across Unity, Unreal Engine, Godot and HTML5. I don't just write C# and call it done. I model the characters, rig them, texture them, build the environments, design the UI and layer in VFX until every single frame breathes. 2D or 3D. Mobile, PC or browser. One developer doing what most studios split across five people. No briefing three different freelancers. No broken handoffs. No soul missing from your game. Just one person who won't stop until your game feels legendary.

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