I will optimize and reduce the polycount of your 3d models

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Breno Patelli

About this gig

Is your 3D model causing lag or failing to upload due to high polycount?

I am a 3D Artist specializing in technical mesh optimization and retopology. My goal is to transform your high-poly assets into high-performance, game-ready models without losing visual quality.

What I offer:

  • Massive Polycount Reduction: I can efficiently reduce high-poly meshes (e.g., from 300k triangles down to under 4k).
  • Professional Retopology: Clean, optimized geometry for better performance and deformation.
  • Game-Ready Optimization: Preparing assets for Roblox (UGC), Unity, Unreal Engine, and AR/VR platforms.
  • Vertex & Triangle Management: Ensuring your models stay within strict platform limits.
  • Mesh Clean-up: Fixing overlapping faces, non-manifold geometry, and other errors.

Why choose me? I understand the technical constraints of modern game engines. Whether it's a character accessory, a complex prop, or environmental assets, I ensure your work is professional, lightweight, and ready for use.

Note: Please contact me before placing an order so we can discuss the complexity of your model and the best approach for optimization.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Breno Patelli

Breno Patelli

3D Technical Artist and Mesh Optimization Specialist

  • FromBrazil
  • Member sinceApr 2026
  • Languages

    Portuguese, English, Spanish
I am a 3D Artist specializing in technical optimization and retopology. My expertise lies in reducing vertex and triangle counts for high-poly models, making them game-ready for platforms like Roblox (UGC), Unity, and Unreal Engine. I help developers achieve high performance without sacrificing visual quality. Whether you need to meet strict platform limits or just want a cleaner mesh, I am here to optimize your 3D workflow."