I will create a game ready 3d character model for unreal engine or unity

B
briaimo
B
briaimo
Bryamo

About this gig

Need a production-ready 3D character for Unreal Engine, Unity or your game project?


I will create a game-ready 3D character with optimized topology, UVs and PBR textures suitable for modern game-development workflows.


I can build characters for:


  • Unreal Engine
  • Unity
  • PC games
  • Console games
  • Mobile games
  • RPGs
  • Action games
  • Multiplayer games
  • Indie games
  • MMORPG projects


GAME-READY WORKFLOW:


  • High-poly character sculpt
  • Low-poly retopology
  • Optimized topology
  • UV unwrapping
  • PBR textures
  • Clothing and armor
  • Character accessories
  • Hair and props
  • FBX export
  • Engine-ready preparation
  • Optional rigging


I can work from concept art, character sheets, screenshots, existing references or your own design.


I pay attention to topology, UVs, materials and optimization so the final character is not just a nice render but can be prepared for an actual game pipeline.


Need a character compatible with an existing character system or skeleton?

Send me your technical requirements before ordering so I can make sure the model is built appropriately for your project.


I also offer custom character variations, outfits, armor sets and modular character components for larger game projects.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Bryamo

Bryamo

3D Character Artist Game Ready Characters Creatures Assets

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Languages

    English
Hi, I’m a 3D Artist specializing in character modeling and game-ready 3D assets. I create realistic, stylized, fantasy, sci-fi, and custom characters based on concepts, sketches, or reference images. I can also help with creatures, clothing, armor, accessories, props, and other character-related assets. My workflow can include modeling, sculpting, retopology, UV mapping, PBR texturing, optimization, and preparation for game engines such as Unreal Engine and Unity. I focus on clean work, good communication, and making sure the final model matches your references and project requirements.